Reason for break I took a break to work on a top secret project somewhat related to ASM. I'm pausing on that project to work on ASM which is the higher priority of the 2. Progress update: It seems as though the first few days I spend on ASM after getting back from a break, I get a lot of progress done. The main reason I resumed ASM was due to the release of Platform Builder 7.2. (Platform Builder is the engine ASM is built in, and run on.) I got to toy with new features, and enjoy very late bug fixes that prevented some progress in ASM from being made.
I got to work on the 2nd installment of the MicroDemo series. I expect to be done at the soonest, 1 week. Latest? 2 months. Unless something weird happens. The 2nd installment to the mircodemo series will feature the level from the previous installment, and an all new, never before seen level. It will be a HUB WORLD level. The very first in the game. It'll be pretty simple, and not as crowded as the first one was. I plan to release at least 1 unlockable minigame as well. Stay tuned!
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CGM
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April 2020
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